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Information technology

A personal computer is made up of multiple physical components of computer hardware, upon which can be installed a system software called operating system and a multitude of software applications to perform the operator's desired functions.

Though a PC comes in many different forms, a typical personal computer consists of a case or chassis in a tower shape (desktop), containing components such as a motherboard.

Contents

The motherboard is the main component inside the case. It is a large rectangular board with integrated circuitry that connects the rest of the parts of the computer including the CPU, the RAM, the disk drives (CD, DVD, hard disk, or any others) as well as any peripherals connected via the ports or the expansion slots.

Components directly attached to the motherboard include:

  • The central processing unit (CPU) performs most of the calculations which enable a computer to function, and is sometimes referred to as the "brain" of the computer. It is usually cooled by a heat sink and fan.
  • The chip set mediates communication between the CPU and the other components of the system, including main memory.
  • RAM (Random Access Memory) stores resident part of the current running OS (OS core and so on) and all running processes (applications parts, using CPU or input/output (I/O) channels or waiting for CPU or I/O channels).
  • The BIOS includes boot firmware and power management. The Basic Input Output System tasks are handled by operating system drivers.
  • Internal Buses connect the CPU to various internal components and to expansion cards for graphics and sound.
    • Current
      • The north bridge memory controller, for RAM and PCI Express
        • PCI Express, for expansion cards such as graphics and physics processors, and high-end network interfaces
      • PCI, for other expansion cards
      • SATA, for disk drives
    • Obsolete
      • ATA (superseded by SATA)
      • AGP (superseded by PCI Express)
      • VLB VESA Local Bus (superseded by AGP)
      • ISA (expansion card slot format obsolete in PCs, but still used in industrial computers)
  • External Bus Controllers support ports for external peripherals. These ports may be controlled directly by the south bridge I/O controller or based on expansion cards attached to the motherboard through the PCI bus.
Inside a custom-built computer: the power supply at the bottom has its own cooling fan.

A power supply unit (PSU) converts alternating current (AC) electric power to low-voltage DC power for the internal components of the computer. Some power supplies have a switch to change between 230 V and 115 V. Other models have automatic sensors that switch input voltage automatically, or are able to accept any voltage between those limits. Power supply units used in computers are nearly always switch mode power supplies (SMPS). The SMPS provides regulated direct current power at the several voltages required by the motherboard and accessories such as disk drives and cooling fans.

  • CD (compact disc) - the most common type of removable media, suitable for music and data.
    • CD-ROM Drive - a device used for reading data from a CD.
    • CD Writer - a device used for both reading and writing data to and from a CD.
  • DVD (digital versatile disc) - a popular type of removable media that is the same dimensions as a CD but stores up to 12 times as much information. It is the most common way of transferring digital video, and is popular for data storage.
    • DVD-ROM Drive - a device used for reading data from a DVD.
    • DVD Writer - a device used for both reading and writing data to and from a DVD.
    • DVD-RAM Drive - a device used for rapid writing and reading of data from a special type of DVD.
  • Blu-ray Disc - a high-density optical disc format for data and high-definition video. Can store 70 times as much information as a CD.
    • BD-ROM Drive - a device used for reading data from a Blu-ray disc.
    • BD Writer - a device used for both reading and writing data to and from a Blu-ray disc.
  • HD DVD - a discontinued competitor to the Blu-ray format.
  • Floppy disk - an outdated storage device consisting of a thin disk of a flexible magnetic storage medium. Used today mainly for loading RAID drivers.
  • Iomega Zip drive - an outdated medium-capacity removable disk storage system, first introduced by Iomega in 1994.
  • USB flash drive - a flash memory data storage device integrated with a USB interface, typically small, lightweight, removable, and rewritable. Capacities vary, from hundreds of megabytes (in the same ballpark as CDs) to tens of gigabytes (surpassing, at great expense, Blu-ray discs).
  • Tape drive - a device that reads and writes data on a magnetic tape, used for long term storage and backups.

Hardware that keeps data inside the computer for later use and remains persistent even when the computer has no power.

  • Hard disk - for medium-term storage of data.
  • Solid-state drive - a device similar to hard disk, but containing no moving parts and stores data in a digital format.
  • RAID array controller - a device to manage several internal or external hard disks and optionally some peripherals in order to achieve performance or reliability improvement in what is called a RAID array.

Enables the computer to output sound to audio devices, as well as accept input from a microphone. Most modern computers have sound cards built-in to the motherboard, though it is common for a user to install a separate sound card as an upgrade. Most sound cards, either built-in or added, have surround sound capabilities.

Input and output devices are typically housed externally to the main computer chassis. The following are either standard or very common to many computer systems.

Wheel Mouse
  • Text input devices
    • Keyboard - a device to input text and characters by depressing buttons (referred to as keys or buttons).
  • Pointing devices
    • Mouse - a pointing device that detects two dimensional motion relative to its supporting surface.
    • Trackball - a pointing device consisting of an exposed protruding ball housed in a socket that detects rotation about two axes.
    • Touchscreen - senses the user pressing directly on the display
  • Gaming devices
    • Joystick - a control device that consists of a handheld stick that pivots around one end, to detect angles in two or three dimensions.
    • Game pad - a hand held game controller that relies on the digits (especially thumbs) to provide input.
    • Game controller - a specific type of controller specialized for certain gaming purposes.
  • Image, Video input devices
    • Image scanner - a device that provides input by analyzing images, printed text, handwriting, or an object.
    • Web cam - a video camera used to provide visual input that can be easily transferred over the internet.
  • Audio input devices
    • Microphone - an acoustic sensor that provides input by converting sound into electrical signals.
  • Printer - a device that produces a permanent human-readable text of graphic document.
  • Speakers - typically a pair of devices (2 channels) which convert electrical signals into audio.
  • Monitor - an electronic visual display with textual and graphical information from the computer.
    • CRT - (Cathode Ray Tube) display
    • LCD - (Liquid Crystal Display) as of 2010, it is the primary visual display for personal computers.
    • LED - (light-emitting diode) display
    • OLED - Organic Light-Emitting Diode

Information technology

From Wikipedia, the free encyclopedia
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"IT" redirects here. For other uses, see It (disambiguation).
Not to be confused with institute of technology.

Information technology (IT) is the application of computers and telecommunications equipment to store, retrieve, transmit and manipulate data, often in the context of a business or other enterprise.

The term is commonly used as a synonym for computers and computer networks, but it also encompasses other information distribution technologies such as television and telephones. Several industries are associated with information technology, including computer hardware, software, electronics, semiconductors, internet, telecom equipment, e-commerce and computer services.

Humans have been storing, retrieving, manipulating and communicating information since the Sumerians in Mesopotamia developed writing in about 3000 BC, but the term information technology in its modern sense first appeared in a 1958 article published in the Harvard Business Review; authors Harold J. Leavitt and Thomas L. Whisler commented that "the new technology does not yet have a single established name. We shall call it information technology (IT)." Their definition consists of three categories: techniques for processing, the application of statistical and mathematical methods to decision-making, and the simulation of higher-order thinking through computer programs.

Based on the storage and processing technologies employed, it is possible to distinguish four distinct phases of IT development: pre-mechanical (3000 BC – 1450 AD), mechanical (1450–1840), electromechanical (1840–1940) and electronic (1940–present). This article focuses on the most recent period (electronic), which began in about 1940.

 

 

History of computer technology

Devices have been used to aid computation for thousands of years, probably initially in the form of a tally stick.[7] The Antikythera mechanism, dating from about the beginning of the first century BC, is generally considered to be the earliest known mechanical analog computer, and the earliest known geared mechanism.Comparable geared devices did not emerge in Europe until the 16th century, and it was not until 1645 that the first mechanical calculator capable of performing the four basic arithmetical operations was developed.

Electronic computers, using either relays or valves, began to appear in the early 1940s. The electromechanical Zuse Z3, completed in 1941, was the world's first programmable computer, and by modern standards one of the first machines that could be considered a complete computing machine. Colossus, developed during the Second World War to decrypt German messages was the first electronic digital computer. Although it was programmable, it was not general-purpose, being designed to perform only a single task. It also lacked the ability to store its program in memory; programming was carried out using plugs and switches to alter the internal wiring. The first recognisably modern electronic digital stored-program computer was the Manchester Small-Scale Experimental Machine (SSEM), which ran its first program on 21 June 1948.

The development of transistors in the late 1940s at Bell Laboratories allowed a new generation of computers to be designed with greatly reduced power consumption. The first commercially available stored-program computer, the Ferranti Mark I, contained 4050 valves and had a power consumption of 25 kilowatts. By comparison the first transistorised computer, developed at the University of Manchester and operational by November 1953, consumed only 150 watts in its final version.

Data storage

Main article: Data storage device

Early electronic computers such as Colossus made use of punched tape, a long strip of paper on which data was represented by a series of holes, a technology now obsolete.[14] Electronic data storage, which is used in modern computers, dates from the Second World War, when a form of delay line memory was developed to remove the clutter from radar signals, the first practical application of which was the mercury delay line. The first random-access digital storage device was the Williams tube, based on a standard cathode ray tube, but the information stored in it and delay line memory was volatile in that it had to be continuously refreshed, and thus was lost once power was removed. The earliest form of non-volatile computer storage was the magnetic drum, invented in 1932and used in the Ferranti Mark 1, the world's first commercially available general-purpose electronic computer.

IBM introduced the first hard disk drive in 1956, as a component of their 305 RAMAC computer system. Most digital data today is still stored magnetically on hard disks, or optically on media such as CD-ROMs.Until 2002 most information was stored on analog devices, but that year digital storage capacity exceeded analog for the first time. As of 2007 almost 94% of the data stored worldwide was held digitally: 52% on hard disks, 28% on optical devices and 11% on digital magnetic tape. It has been estimated that the worldwide capacity to store information on electronic devices grew from less than 3 exabytes in 1986 to 295 exabytes in 2007, doubling roughly every 3 years.

Databases

Database management systems emerged in the 1960s to address the problem of storing and retrieving large amounts of data accurately and quickly. One of the earliest such systems was IBM's Information Management System (IMS), which is still widely deployed more than 40 years later. IMS stores data hierarchically,but in the 1970s Ted Codd proposed an alternative relational storage model based on set theory and predicate logic and the familiar concepts of tables, rows and columns. The first commercially available relational database management system (RDBMS) was available from Oracle in 1980.

All database management systems consist of a number of components that together allow the data they store to be accessed simultaneously by many users while maintaining its integrity. A characteristic of all databases is that the structure of the data they contain is defined and stored separately from the data itself, in a database schema.

The extensible markup language (XML) has become a popular format for data representation in recent years. Although XML data can be stored in normal file systems, it is commonly held in relational databases to take advantage of their "robust implementation verified by years of both theoretical and practical effort".As an evolution of the Standard Generalized Markup Language (SGML), XML's text-based structure offers the advantage of being both machine and human-readable.

Data retrieval

The relational database model introduced a programming-language independent Structured Query Language (SQL), based on relational algebra.

The terms "data" and "information" are not synonymous. Anything stored is data, but it only becomes information when it is organized and presented meaningfully. Most of the world's digital data is unstructured, and stored in a variety of different physical formatseven within a single organization. Data warehouses began to be developed in the 1980s to integrate these disparate stores. They typically contain data extracted from various sources, including external sources such as the Internet, organised in such a way as to facilitate decision support systems (DSS).

Data transmission

Data transmission has three aspects: transmission, propagation, and reception.[32] It can be broadly categorized as broadcasting, in which information is transmitted unidirectionally downstream, or telecommunications, with bidirectional upstream and downstream channels.

XML has been increasingly employed as a means of data interchange since the early 2000s, particularly for machine-oriented interactions such as those involved in web-oriented protocols such as SOAP,describing "data-in-transit rather than ... data-at-rest". One of the challenges of such usage is converting data from relational databases into XML Document Object Model (DOM) structures.

Data manipulation

Hilbert and Lopez identify the exponential pace of technological change (a kind of Moore's law): machines' application-specific capacity to compute information per capita roughly doubled every 14 months between 1986 and 2007; the per capita capacity of the world's general-purpose computers doubled every 18 months during the same two decades; the global telecommunication capacity per capita doubled every 34 months; the world's storage capacity per capita required roughly 40 months to double (every 3 years); and per capita broadcast information has doubled every 12.3 years.

Massive amounts of data are stored worldwide every day, but unless it can be analysed and presented effectively it essentially resides in what have been called data tombs: "data archives that are seldom visited". To address that issue, the field of data mining – "the process of discovering interesting patterns and knowledge from large amounts of data"– emerged in the late 1980s.

Academic perspective

In an academic context, the Association for Computing Machinery defines IT as "undergraduate degree programs that prepare students to meet the computer technology needs of business, government, healthcare, schools, and other kinds of organizations .... IT specialists assume responsibility for selecting hardware and software products appropriate for an organization, integrating those products with organizational needs and infrastructure, and installing, customizing, and maintaining those applications for the organization’s computer users."

Commercial and employment perspective

In a business context, the Information Technology Association of America has defined information technology as "the study, design, development, application, implementation, support or management of computer-based information systems". The responsibilities of those working in the field include network administration, software development and installation, and the planning and management of an organization's technology life cycle, by which hardware and software are maintained, upgraded and replaced.

The business value of information technology lies in the automation of business processes, provision of information for decision making, connecting businesses with their customers, and the provision of productivity tools to increase efficiency.

Worldwide IT spending forecast[

(billions of U.S. dollars)

Category2014 spending2015 spending
Devices685725
Data center systems140144
Enterprise software321344
IT services9671,007
Telecom services1,6351,668
Total3,7493,888